For my final university project, my group and I developed a city building game for water cycle education. I was responsible for creating 3D assets to be used in the game. This job included concept development, modelling, texturing, all the way to finished game ready assets. I also was in charge of creating post processing a environmental effects, as well as creating various pieces of promotional material for our project.
You can find out more about our project on our webpage: https://hydrocity.motiondesigncapstone.com/